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| Final Beauty Render using BPR |
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| Polypaint solid color setup |
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| A shot showing that the crate can be opened. |
For the second technical art assignment, we had to go through the basics of Perforce (marking for add, submitting, etc.), the basics of Unreal, and build a fantasy house, migrating assets.
I have started by going through the asset pack of Fantasy House and have realized that I wanted to incorporate more props into the scene; that's why I have decided to use an additional asset pack called AbandonedBuilding.
After deciding on what asset packs to use, I have started to build out the scene. I have started with the floor layout to define the confines of the house and built the walls.