Showing posts with label Common. Show all posts
Showing posts with label Common. Show all posts

Thursday, September 10, 2026

Week 02 - Use of Silhouettes (Art Bible Blue Sky)

For the use of the silhouettes assignment of the "Rifts in War" project, we have decided that each person will design 8 designs of 1 character. I was chosen to design the main character, Keith Grimmer, the man who is down on his luck, lives in a basement, and has addiction problems.

When designing the character, I was trying to experiment a lot with poses to articulate the feeling of the character, so in a lot of silhouettes, Keith is in an awkward position, almost clumsy, which characterises him as a character. I also used props to make the character's design more distinguishable. 

I have used a lot of reference material for these and tried to give each of them a unique design (body shape, hairstyle, pose)
Character' silhoettes
The draft of the silhouettes

Perforce Submission



Thursday, September 3, 2026

Week 01 - Use Of Reference (Art Bible Reference)

 

For the Use of Reference Assignment, we took a lot of steps to make sure that we gathered the correct references to establish the foundation of the fictional world. We started off by watching the movie (War of the Worlds) and the gameplay of Ratchet & Clank to make sure that we know the source material. 

After that, we created the Miro board where each of us gathered the references that we thought would be applicable for the theme we are going for. I was responsible for establishing the Design Pillars of the game, and we came up with three phrases that best describe the vision of our project: Desolate, Post-Apocalypse, and Eerie. Furthermore, I gathered the visual references for each phrase, which provide more insight into the vision that we have.


The screenshot shows the upload of a .psd file on Perforce