In this project, I have used the Alumni material as a base, trying to achieve the copper-like look using the MatFinish Galvanized filter and the Curvature generator. I have also used blur slope for several effects, like copper defects at the edges of the base podium and the base of the legs. I have used multiple masks (black and white) to be able to make the coloring of the MeetMatt easier. It also helped to use different materials for the helmet and glass face.
Monday, August 31, 2026
Module 1 Week 1 MeetMatt Project
The design for the MeetMatt project I have been working on was inspired by the oxidation of copper. I really love to see when copper, initially orange, becomes more and more green when exposed to air; it gives a visual representation of time passing. The main idea was to combine copper with something out of this world, like space in this case. The head of MeetMat is filled with stars and constellations.
Wednesday, August 26, 2026
Portfolio
Trailer for the game "Crossover", a story-driven puzzle RPG where players shift between 2D and 3D dimensions to explore, solve puzzles, and progress through two connected realities.
Animation made using After Effects, Photoshop, and Unity.
Animation made using After Effects and Photoshop.
Render of a stylized weapon made in Maya and sculpted in Marmoset Toolbag
Rigging of a deer using Maya
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Beauty Shot Beauty Shot Beauty Shot Beauty Shot perforce
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For the game animation assignment, I have been really challenged and have put a lot of effort into it. I have started with the easiest par...
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For the use of basic lighting, I was working on a tripod. I was inspired by the sci-fi aspect; hence, I made it blue to make it feel new a...


