Tuesday, October 13, 2026

Animation State Machines

 I started by choosing the character; I chose Remy from Mixamo. I added the necessary setup for animation blueprints; here are my graphs:

In the game, you can press F for Remy to start examining the object; he will kneel down, and while you hold F, he will keep examining it. I added a trigger box that prompts the player to examine the object









I added a notify in kneel_to_stand to make sure that the player is unable to move before the kneel_to_stand animation ends




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