For the simple rigging technical art assignment, we have started working with rigging. I have done rigging multiple times, but now the workflow has become cleaner
I chose the brute as a character to rig.
I started with putting joints; it was not the hardest part. I oriented the joints and tried to make them consistent. After that, I did skin painting, which was more challenging, as some of the mesh clipped inside of different meshes
After skin painting, I worked on controllers, using NURBS like circles and squares. It was the hardest part of the assignment for me, as it felt confusing what steps to do and in what order
After that, I made a hierarchy of controls and renamed them. Tested so everything is correct
Also, I made a tutorial for rigging to not forget the key steps.




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